Instructors Reference Curricula & Resources
Next →
Lesson · Instructors

Reference Curricula & Resources

Outside curricula and resources to draw on — and how to adapt them to the League hardware.

These are the most useful existing resources for teaching micro:bit + Cutebot robotics. They came out of the Phase 1c research; the full analysis (with coverage ratings and notes) lives in .course/research/existing-curricula.md.

The one big caveat

Every published Cutebot/robot example uses the stock MakeCode extensions, not the League ones (pxt-cutebot, pxt-joystick, pxt-leagueir, pxt-radioext). So no robot code is directly reusable — robot resources are for adapting: reuse the sequence, framing, and game rules, but rewrite the code against the League extensions. Only pure-micro:bit (no-robot) resources are conflict-free.

Resources

ResourceUse it forHow
Elecfreaks Cutebot Wiki — 15 MakeCode cases (case library)Driving, line-following, obstacle avoidance, radio/joystick/IR remoteAdapt — closest structural match; mirror the sequence, rewrite the code
MakeCode “Intro to CS” + Radio courseFoundation programming concepts and the radio module (groups, channels, send/receive)Adapt — free, explicitly grades 6–8
micro:bit “First Lessons with MakeCode”“Meet the Micro:bit” basics — display, buttons, first programsAdapt — no robot, so conflict-free
Cutebot Football Game KitCompetition structure (coin toss, match, penalty shootout) for the Games trackAdapt — the only existing competition analog
Kitronik :MOVE lesson plansComparison; their “second micro:bit as a radio controller” parallels Drive DayReference — different hardware
Raspberry Pi Foundation projectsScaffolding and differentiation; Explore → Design → Invent parallels our spineReference
micro:bit “do your :bit”A participation challenge / showcase hook and completion badgeOptional

Where you’re on your own (author original)

No existing curriculum covers these, so the course builds them from scratch:

  • Infrared device-to-device messaging (pxt-leagueir)
  • The Robot Rally games (race, tag, capture-the-flag, soccer, sumo)
  • Attachments & 3D-printed Technic parts
  • The Drive-Day “hook-first” onboarding and the engineering-notebook spine