Robot Explorers
Course overview.
G2S1 — Meet the Robots
G2S1 — Meet the Robots
Goal: Students discover what Edison can do using pre-set barcodes. No programming required. Focus is exploration, play, and first encounter with the engineering loop (try → observe → improve).
Who’s in the room: All new. No prior experience assumed.
Programming level: Level 0 (barcodes only)
Key activities: Ball game, clap racing, sumo
- Session 1 — What's a Robot?
- Session 2 — Clap Racing
- Session 3 — Obstacle Avoidance
- Session 4 — Ball Game Introduction
- Session 5 — Ball Game Tournament
- Session 6 — Line Tracking and Sumo
- Session 7 — Bounce in Borders
- Session 8 — Engineering Showcase
G2S2 — Program the Robot
G2S2 — Program the Robot
Goal: Students write their first programs using Card Coding — physical barcode cards laid out in sequence, then scanned one by one. No computer needed. Focus is sequencing, loops, and the engineering loop applied to programming.
Who’s in the room: Mix of returning Class 1 students and some new. Session 1 is accessible to all.
Programming level: Level 1 (Card Coding), with Level 0 for Session 1
- Session 1 — Robot Warm-Up
- Session 2 — My First Program (Card Coding Lesson 1)
- Session 3 — Loops and Repeats (Card Coding Lesson 2)
- Session 4 — Simple Maze (Engineering Focus)
- Session 5 — Sensors and Wait Until (Card Coding Lesson 3)
- Session 6 — Ball Game with a Programmed Approach
- Session 7 — Card Coding Project (Card Coding Lesson 5)
- Session 8 — Showcase and What's Next
G3S1 — Block Builders
G3S1 — Block Builders
Goal: Students make the jump to app-based programming using EdBlocks. They consolidate barcode knowledge quickly (accessible to new students) and spend the bulk of the class learning to drive precisely, turn, and navigate a maze.
Who’s in the room: Mix of returning students (from Class 2 or not), some brand new to grade 3. Session 1 is designed as a full reset.
Programming level: Level 0 → Level 2 → Level 3 (EdBlocks Activities 1–12)
- Session 1 — Robot Boot Camp
- Session 2 — Clap Racing and Sensor Games
- Session 3 — Welcome to EdBlocks
- Session 4 — Let's Drive
- Session 5 — Let's Turn
- Session 6 — Let's Try a Maze
- Session 7 — Maze Challenge
- Session 8 — Ball Game with EdBlocks
G3S2 — Sensor Squad
G3S2 — Sensor Squad
Goal: Students go beyond driving and turning to use Edison’s sensors in their programs — line following, obstacle detection, lights, and sound. Programs become reactive, not just sequential.
Who’s in the room: Mix of returning Class 3 students and new students. Session 1 resets with barcodes.
Programming level: Level 3–4 (EdBlocks Activities 13–21)
Key activities: Line-following races, sensor obstacle courses, performance programming, border challenge
- Session 1 — Warm-Up and Review
- Session 2 — Follow the Line
- Session 3 — Stop at a Line
- Session 4 — Lights and Sound
- Session 5 — Obstacle Detection
- Session 6 — Stay in Borders
- Session 7 — Music and Performance
- Session 8 — Grand Challenge
G4S1 — Challenge Engineers
G4S1 — Challenge Engineers
Goal: Students work through EdBlocks at a faster pace and take on more complex, open-ended challenges. Emphasis is on the engineering process as a framework for tackling hard problems. Advanced students get a first look at EdScratch.
Who’s in the room: Grade 4, mix of returning and new. Session 1 accessible to all.
Programming level: Level 3–4 (EdBlocks Activities 10–23), Level 5 (EdScratch Units 1–2 for advanced students)
- Session 1 — Robot Boot Camp (Grade 4 Edition)
- Session 2 — EdBlocks Express: Drive and Turn
- Session 3 — Advanced Maze
- Session 4 — Sensor Challenge Course
- Session 5 — Robot Olympics, Event 1: Line Race
- Session 6 — Robot Olympics, Event 2: Obstacle Maze Design
- Session 7 — EdScratch Preview / EdBlocks Capstone
- Session 8 — Operation: Neko Prime
G4S2 — Robot Masters
G4S2 — Robot Masters
Goal: Students tackle open-ended design challenges using EdBlocks (advanced) or EdScratch. Emphasis on the full engineering process as a repeatable professional skill, not just a classroom activity. Capstone project is student-designed.
Who’s in the room: Mix of returning Class 5 students and new-to-the-grade students. Session 1 accessible to all. New students may be at EdBlocks level while returning students use EdScratch — that’s expected and fine.
- Session 1 — Warm-Up and Placement
- Session 2 — EdScratch: Move It
- Session 3 — Loops and Geometry
- Session 4 — Quad Squad: Geometry Challenge
- Session 5 — Conditionals and Line Algorithms
- Session 6 — Design Challenge: Course Builders
- Session 7 — Capstone Project Work
- Session 8 — Capstone Showcase
Resources
Resources
Printable materials and barcode references for all semesters.