Session 2 — Clap Racing and Sensor Games
Opening concept: What Edison can sense determines what it can do.
Activity:
- EdBlocks Activities 2–3: clap control (student sheet), then obstacle avoidance
- Race setup: clap race on EdMat track. Best time wins.
- Sumo tournament with the sumo barcode (Activity 7)
- Debrief: what would you change about the obstacle avoidance if you could reprogram it?
Materials: EdMat, barcode list, EdBlocks student activity sheets 2–3, 7